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The State of MM2 Trading — September 2026

A dated Murder Mystery 2 market report off 2,505,000 collected trade messages: most-traded items, what the community quotes versus what it trades at, and the open CSV behind every figure.

Murder Mystery 2's trade channels produced 2,505,000 messages between 4 August and 7 September 2026, and Harvester leads every other item with 4,513 appearances in parsed trades. The finding that matters most is the gap between talk and behaviour: on 90 items where we have both, the value traders quote and the value their own trades imply differ by a median of 20.9%, and on 48 of them by more than 20%.

Updated 8 September 2026.

Published 8 September 2026. Every number on this page comes from our own trade corpus and can be recomputed from the CSV at the bottom.

What this report is built on

Messages collected 2,505,000
Date range 2026-08-04 to 2026-09-07 (35 days)
Coverage gaps over 90 minutes 0
Messages after dedupe 227,267
Distinct posting accounts 27,857
Parsed trade posts 36,670
Distinct items seen in trades 470
Value quotes extracted 11,169 across 231 items
Values published / held / flagged 161 / 453 / 7
Minimum observations to publish 20

Two things about that table are the point of it. Coverage is asserted, not assumed — a hole in collection reads exactly like a quiet market, so the corpus manifest records every gap over 90 minutes and there were none. And most items do not get a published value: 453 are held because the evidence is too thin or the signals disagree. A value list that publishes a number for everything is telling you something about its editorial policy, not about the market.

The most-traded items

Counted as the number of parsed trade posts an item appears in, on either side.

Most-traded MM2 items, top 15 by appearances in parsed trade posts, split into offered and wanted

# Item Appearances Offered Wanted Published value
1 Harvester 4,513 2,584 1,929 279
2 Icecream 4,220 2,181 2,042 158
3 Icepiercer 3,606 909 2,697 190
4 Snowcannon 2,623 1,392 1,234 961
5 Raygun 2,471 1,040 1,431 1,873
6 Bat 2,020 982 1,041 137
7 Heartwand 1,947 853 1,095 390
8 Vampireaxe 1,906 900 1,006 1,203
9 Beachy Set 1,736 1,003 733 311
10 Candy 1,701 772 930 84

The busiest items in MM2 are the cheap ones. Harvester, Icecream, Icepiercer, Bat and Candy are all under 300 in value and all in the top ten by volume, because they are the game's small change — the units bundles get padded with. Across the 161 published items, the rank correlation between how often an item appears and what it is worth is ρ = 0.24: essentially independent.

Liquidity versus published value for every MM2 item, both axes logarithmic

What traders want versus what they hold

Both tables use one gate — items appearing in at least 400 parsed trade posts, 69 of the 470 items seen — and both are emitted by the generator (demand in the stats file) rather than cut from the CSV by hand. Below that floor an eight-to-one ratio is a handful of posts.

Wanted more than offered Offered Wanted Wanted per offer
Xeno Set 275 841 3.1×
Icepiercer 909 2,697 3.0×
Chroma Icecream 410 868 2.1×
Alien Set 184 383 2.1×
Sweet Set 513 894 1.7×
Offered more than wanted Offered Wanted Offers per want
Watergun 1,438 170 8.5×
Waves 866 135 6.4×
Spirit 920 181 5.1×
Australis 328 80 4.1×
Luger 1,087 282 3.9×

Watergun is the single most one-sided item in the game right now: eight and a half offers for every request. Icepiercer is the mirror image at three requests per offer, and it is the third busiest item overall — a genuinely scarce cheap item, which is an unusual combination.

Trade volume by week

The MM2 corpus is a continuous collection with no gaps, so week-on-week here is like-for-like.

MM2 parsed trade posts per week, four complete weeks from 10 August 2026

Week starting Parsed trade posts
3 Aug (partial, 6 days) 5,653
10 Aug 8,049
17 Aug 6,609
24 Aug 7,958
31 Aug 7,438
7 Sep (partial, 1 day) 963

Four complete weeks, a range of 6,609 to 8,049, no trend. MM2's weekend effect is also mild: 1,134 parsed trades on an average weekend day against 1,046 on a weekday, an 8.4% uplift. For comparison, the same measurement on our Grand Piece Online panel gives 40%. MM2's trade channels run at a steady rate all week.

What the community quotes, and whether it moves

MM2 traders state prices outright — "HEARTWAND (340)", "snow dagger (250 value)" — which makes the community's consensus number directly measurable. We extracted 11,169 such quotes across 231 items. To compare across time an item needs at least 12 quotes from at least 5 distinct accounts in both the first 10 days and the last 10 days of the window, and each side is the median across authors of each author's own median, so one trader re-posting a shop list 40 times cannot outvote everyone else. 24 items qualified.

Item 4–13 Aug 29 Aug–7 Sep Change Quotes
Vampireaxe 1,225 1,600 +30.6% 60 / 69
Raygun 1,625 2,050 +26.2% 354 / 38
Sunrise 1,125 1,350 +20.0% 40 / 64
Icecream 160 175 +9.4% 280 / 88
Vampire 1,950 2,050 +5.1% 102 / 29
Darksword 1,700 1,775 +4.4% 194 / 20
Bauble 825 775 −6.1% 52 / 28
Snowcannon 850 738 −13.2% 132 / 45
Beachy Set 300 220 −26.7% 23 / 17
Beachy 150 105 −30.0% 124 / 29

Fourteen of the 24 did not move at all — the same median to the decimal, five weeks apart. That is the real character of MM2 pricing: quoted values are sticky because traders copy them from each other and from lists, and they update in steps, not continuously. The two Beachy entries falling together is the clearest seasonal signal in the data, a summer set drifting after summer.

Why two MM2 value lists never agree

We can measure this without looking at anyone else's list, because our engine computes two independent estimates for the same item from the same corpus: what its barter chains imply, and what traders quote outright.

On the 90 published items that have both:

The widest disagreements:

Item Barter chain implies Traders quote Gap Observations
Gingerscope 11,550 17,750 42.3% 354
Candy Set 168 112 39.8% 239
Red Luger 55 37 39.1% 344
Dark Set 2,310 3,425 38.9% 361
Spirit 880 605 37.0% 553
Bloom Set 1,173 810 36.6% 354
Soul Set 1,760 1,220 36.2% 540
Celestial 3,520 2,450 35.8% 666

This is the whole story of value-list disagreement, and it is not about who has better sources. Any list that leans on what traders say will land 20–40% away from a list that leans on what traders do, on the same day, with the same evidence. Both are defensible; they are answering different questions.

Where our two signals disagree beyond tolerance, we publish nothing: seven items are withheld on exactly that rule, including Sparkle Set, where the quoted "value" harvested from posts was 145,678,910 — a trader typing a sequence, not a price — and the barter evidence said 174.5. The gate caught it. That is what a gate is for, and it is why 453 items sit in "held" rather than being given a number to fill a table.

Method, and what this report cannot tell you

The data

Source: PetMart / mm2index.com trade corpus, 2,505,000 messages, 2026-08-04 to 2026-09-07

Free to cite, quote and republish with a link to this page. If you want a custom cut — one item's full quote history, chromas only, a different window — ask and we will run it.

Where to buy the items in this report

We sell some of what is above. Availability changes daily, so check the page rather than this sentence:

MM2 items are handed over by a manual in-game trade — you meet our trader in a private server, the item moves through the trade window, and the completed order is photographed. Our delivery statistics are published live on /about rather than printed here where they would go stale.

If you only want values and not a purchase, mm2index.com publishes the same engine's output for free, with the observation count on every item.

PetMart is not affiliated with Roblox Corporation or with Nikilis.

Sources

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